Scum

SCUM – Development update #8

Happy Monday! Road to 0.7 continues on, let’s see the progress at this pitstop. Check it out!

  • Fixing the development crashes.
  • Created support for new materials.
  • Resolving bugs related to rain and new outposts.
  • Implemented the new animations to the trader NPC faces.
  • Tweaking the trader pricing system.
  • Investigating the trader loading issues.
  • Optimization of vehicle physics replication system (will result in less vehicle rubberbanding).
  • Creating new replication system.
  • Creating the new server prices caching system.
  • Implemented new UI for parachutes.
  • Created the buy panel UI.
  • Further work on the sell panel UI.
  • Implemented new validation system on character creation,
  • Fixing bugs related to the killbox.
  • Working on a new save state system when relogging into vehicles after sever crash.
  • Optimization of the master server.
  • Testing out the new substeping changes.

  • Blending the roads with terrain.
  • Created new particles for 2 wheeled vehicles.
  • Fixing the issues with the foliage.
  • Reworked the improvised rope.
  • Retexturing boxes.
  • Further work on ruined houses.
  • Further work on sea drywalls.
  • Layering shaders.
  • Retexturing houses.
  • Fixing the leftover bugs from the merge.
  • Implementing photo scanned assets.
  • Further work on the furniture optimizations.

  • Implemented the metahuman heads into the UE engine.
  • Tweaking the vendor animations.
  • Further work on the new car.
  • Concept art for the new environment.
  • Reworking wooden sticks models.
  • Reworking the improvised hammer model.
  • tweaked the UV map for blood.
  • Polishing the textures for the new bike model.
  • Working on the new parachute model.
  • Finished the tuxedo suits.

  • Working on the parachute sounds.

  • Catching and banning cheaters.
  • Reporting feedback from the community.
  • Reporting the bugs.
  • Reporting the 0.7 build bugs and issues.
  • Working on 2 mystery events.

That’s all form us for now folks, talk to yall soon. Real soon.

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