Scum

SCUM – Development update #19

Well we skipped a week or so but we are back with the Dev updates. If you are wondering why it was skipped we took a Monday for some RnR and had some BBQ. So as a treat we will list all that has been done this past 2 weeks so enjoy!

  • Working on new infection types.
  • Bugfixing.
  • Working on the garden snapping system.
  • Working on the garden merge system.
  • Working on plastic surgery UI menu.
  • Implementing voice line commands for Danny Trejo DLC.
  • Working on the ATM UI.
  • Tweaking the door sensor system.
  • Research the new scope mechanics for the VHS rifle.
  • Tweaking the relog behavior when prisoner is dead.
  • Creating new log systems.
  • Further work on quick access rework.
  • Creating new admin commands.
  • Finishing up the CON/STR gain rework.
  • Implementing new admin drone features.
  • Adding new ID systems.
  • Upgrading the internal commit system.
  • Refactoring the infections code.
  • Working on the plastic surgery system.
  • Revisiting the crash while in vehicle system.
  • Refactoring the gold and respawn system.
  • Refactoring the quick access code.
  • Refactoring the scope system code.

  • Optimizing the Samobor city system.
  • Working on the nuclear power reactor building.
  • Creating the mesh decals for pipes.
  • Bugfixing.
  • Finishing the new medical POI.
  • Working on furniture models.
  • Working on the new stadium POI.
  • Texturing the pipes.
  • Creating damaged machinery models.
  • Texturing the turbine building.
  • Working on stadium lights.
  • Researching assets for modular BB.

  • Working on the new trailer.
  • Working on the new weapon animations.
  • Creating new female clothing variations.
  • Further work on the new handgun model.
  • Working on the GL animations.
  • Working on the modular quad vehicle models.
  • Finished the VHS animations.
  • Rigging the grenade launcher.
  • New concept art.
  • Creating the UI concept for new features.
  • Working on Danny Trejo facial animations.
  • Working on Danny Trejo character polygons.
  • Reworking the female models system.
  • Finishing the HS handgun model.
  • Working on the new truck model.
  • Texturing the new vehicle.
  • Quality pass on current clothing.

  • Bugfixing.
  • Working on Danny Trejo audio features.
  • Working on new weapon sounds.

  • Catching and banning cheaters.
  • Reporting feedback from the community.
  • Reporting bugs.
  • Working on the mystery event.
  • Resolving some hosting issues.

  • Handing out new features tasks.
  • Adjusting crafting recipes.
  • Setting new prices.

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